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  1. #1
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    The Death of Oculus VR for gamers?

    Copy/pasted story from The Escapist:

    Original Story: Facebook just surprised the bejesus out of everyone by announcing its pending acquisition of Oculus VR, the company behind the Oculus Rift VR headset.

    The deal is for $2 billion, but that could climb to $2.3 billion if certain milestones are hit. $400 million in cash, and $1.6 billion in Facebook stock (about 23.1 million shares) are in the deal, while another $300 million in cash will be paid out for milestone achievement.

    Despite the acquisition, nothing changes for Oculus at the moment. It's HQ will remain in Irvine, CA, and work on its Development Kit 2, and the eventual retail release of the Rift, will continue on schedule for now.

    "Mobile is the platform of today, and now we're also getting ready for the platforms of tomorrow," said Facebook founder and CEO, Mark Zuckerberg. "Oculus has the chance to create the most social platform ever, and change the way we work, play and communicate."

    "We are excited to work with Mark and the Facebook team to deliver the very best virtual reality platform in the world," said Brendan Iribe, co-founder and CEO of Oculus VR. "We believe virtual reality will be heavily defined by social experiences that connect people in magical, new ways. It is a transformative and disruptive technology, that enables the world to experience the impossible, and it's only just the beginning."

    In a post to Facebook, Zuckerberg says his company will help Oculus initially with content partnerships -- getting games on software working on the hardware. "But this is just the start. After games, we're going to make Oculus a platform for many other experiences," said Zuckerberg. "Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face -- just by putting on goggles in your home."

    Update: In light of Facebook's Oculus acquisition, Mojang's Markus "notch" Persson has announced that his company is no longer pursuing Minecraft for the Oculus Rift.

    "We were in talks about maybe bringing a version of Minecraft to Oculus," said Persson on Twitter. "I just cancelled that deal. Facebook creeps me out."

    Update 2: Oculus co-founder Palmer Luckey just posted in r/Oculus on Reddit. A snippet from his post:

    "In the end, I kept coming back to a question we always ask ourselves every day at Oculus: what's best for the future of virtual reality? Partnering with Mark and the Facebook team is a unique and powerful opportunity. The partnership accelerates our vision, allows us to execute on some of our most creative ideas and take risks that were otherwise impossible. Most importantly, it means a better Oculus Rift with fewer compromises even faster than we anticipated."

    What a load of shit. I figured they would eventually sell-out, but of all the devils to sell out to they picked the one with the biggest most insulting implement of all.

    I'm sure Fuckerburg is having wet dreams about VR ads as far as the eye can see. Let's hope Sony's announcement is a good one.

  2. #2
    Skittle Monster RaSwanky's Avatar

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    I've always wanted to see ads for local singles in my area with a VR headset -.-

    https://twitter.com/LaughingStoic/st...007040/photo/1
    Last edited by RaSwanky; 03-25-2014 at 07:23 PM.

  3. #3
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    Quote Originally Posted by RaSwanky View Post
    I've always wanted to see ads for local singles in my area with a VR headset -.-
    Why not? Then after the first date you can see Ads for Viagra and condoms! Just in case you were too ignorant of their existence.

  4. #4
    Premium User Maolfunction's Avatar
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    I'm sure those Kickstarter supporters feel good.

  5. #5
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    Quote Originally Posted by Maolfunction View Post
    I'm sure those Kickstarter supporters feel good.
    I'm not sure which phrase would be more apt: Caveat Emptor or Memento Mori .

  6. #6
    Premium User Runefox's Avatar


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    Oh sure, beat me to it by like, what, two hours. This is what I get for taking a nap. >:[

    Farmville VR3D: The Villening

  7. #7
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    Quote Originally Posted by Runefox View Post
    Oh sure, beat me to it by like, what, two hours. This is what I get for taking a nap. >:[

    Farmville VR3D: The Villening
    Now you can play Bejeweled with any appendage! Think of the possibilities! The modding community is abuzz with excitement as if this were Elder Scrolls VR.

  8. #8
    Most of this is just 'The Sky Is Falling' stuff.

    Firstly, no one's going to make casual games for a VR headset. The headset itself is a very specific piece of hardware, it's not going to attract the kind of games that people play for 5mins while waiting for the Subway to arrive. This is why there are no casual games for flight simulator or car simulator rigs.

    Secondly, no one's going to ad support the thing, it's a piece of hardware that'll be sold at a profile while more profits are made by selling SDKs and developer support to devs. There could also be large revenues in selling the system at the enterprise level for use in affordable simulation systems for companies, municipal agencies and such.

    This will most likely exist as a company UNDER FaceBook and operate fairly autonomously while accessing FaceBook's deep pockets to fund R&D.

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  10. #10
    Premium User Runefox's Avatar


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    The Oculus Rift wasn't going to be successful in the consumer market anyway, and won't be. It's going to face the same challenges that the Kinect did, without the homogenous platform to work with. In order for it to be salable, it's going to have to be useful in more than a handful of applications, and really there's nothing that will take advantage of that beyond first person titles, wherein TrackIR does the exact same thing, the only difference being the fact that with Oculus, the screen is strapped to your face.

    I will say that head tracking is probably going to be the next evolution in interactive gaming. I've been saying that, actually, since seeing Johnny Lee's proof of concept video using the Wiimote back before he worked on Kinect:



    Widespread use of TrackIR in simulation titles is proof enough that this is definitely on the right track, but right now that's a niche market that Oculus Rift isn't really going to expand. Really what's needed is head tracking that doesn't require any additional hardware to be strapped to the user. Especially for mobile applications. The "virtual reality" aspect of Oculus, being that the screen is strapped to your face, I don't see becoming much more than a niche within a niche.

    Now that Oculus VR is being purchased by Facebook, I don't see its chances improving. The buzz surrounding it is akin to the initial buzz surrounding current-gen stereoscopic 3D, the Ouya, and the Kinect, and the nature of the hardware along with the cost of it is going to be the limiting factor for mainstream acceptance. Unless they can package it into a Google Glass-like form factor, it's certainly not going to be used in mobile. All of that assumes, of course, that Facebook didn't just purchase Oculus for its developers. Facebook's been known to make acquisitions like this in the past for that reason, the most recent being WhatsApp, which will most likely be used for its development talent and to roll the WhatsApp userbase into Facebook's.

 

 

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