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Hanimetion
12-18-2014, 12:03 PM
Drawing characters without line art is something I only just got into this year, most of the time I just draw characters with them as it's easer to separate colours that way, but I decided to push myself with a couple of pieces, I've gotten no assistance or critique on these works before on any other site, so I'd be grateful for some assistance here.

https://www.weasyl.com/submission/822034/mad-dan
https://www.weasyl.com/submission/822132/lycantaurus

I recently just uploaded these two here, what I'd like to know is, how can I improve posing and shading for future works, do they look too much like clay, is the shading still too flat, etc.

I use Manga Studio 5, so any tips for that too'd be appreciated. :thumbsup:

Moogle
12-18-2014, 09:11 PM
I don't work with lineless very often and am still getting the hang of it myself, though I always found that light sources play a huge part since that'll more or less define your character and surroundings. As well, blending and texturing to help convey what it is you're painting (say fur, fabric etc).

For your second image, I notice the lighting is quite off in a number of places. The hands (the parts behind the rock) and inner muscles (thighs mainly) should be rather dark. There's reflective light to account for though I honestly don't think a rock would produce that much? Nice work on the lighting around the golden neck piece, however! :3

This isn't the best example, but hopefully you'll be able to take something from it (coulda sworn I had some decent painting tuts! xD).
http://40.media.tumblr.com/15f6d3c14d95e24ca9d3617349c6299d/tumblr_naogv7RBDZ1s3diz4o1_1280.png

As always, real references are terrific to use. Maybe doing some stuff in grey-scale will help with learning about lighting so you can easily transfer over to colour? :3

Hanimetion
12-19-2014, 06:27 AM
For your second image, I notice the lighting is quite off in a number of places. The hands (the parts behind the rock) and inner muscles (thighs mainly) should be rather dark. There's reflective light to account for though I honestly don't think a rock would produce that much? Nice work on the lighting around the golden neck piece, however! :3

Yeah, I think problem I had there was I'd tried hardest to make the muscles look realistic that I was a tad afraid to shadow them realistically enough cause then it'd be incredibly hard to define them, which unfortunately made em a bit glowy, so, guess I need to try n get over that.

Thanks on the neck piece btw =P

And not too sure about grayscale, I have tried that once before, but I wasn't sure of how to properly put the colour in, so it ended up looking rather heavily desaturated and dreary, tips for that?