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medacris
07-16-2014, 05:37 PM
I'm not looking for critique on any specific piece, but feedback on what I need to fix, what I'm already doing well on, and suggestions for the future would be appreciated.

Antumbra
07-16-2014, 09:18 PM
Looking at your profile here are my thoughts:
-Things I liked: Your facial expressions are really nice, looks like you can do a wide range of emotions. I also really liked your linework, it shows some nice detail in them.

This one is my favorite: https://www.weasyl.com/submission/666441/crossover-sugar-and-spice

-Things to improve: mainly I would suggest perspective and proportions.

for example on this art: https://www.weasyl.com/submission/670121/psychonauts-it-takes-two-to-tango
Her arm is too far down, giving it an almost dislocated look. Her torso is also extremely long and her legs are too short

medacris
07-16-2014, 11:53 PM
Thanks, bud! I put a lot of emphasis into my lineart. Detail and expression are very important things to me.

In regards to the length of Milla's arms and torso, she had that problem in the canon artwork (http://www.giantbomb.com/images/1300-834924/), too, and I guess I relied more on referencing the concept art than actual photo references? I draw fanart usually with a reference photo for the pose in one window, and the concept art in another. So my art is still sort of looking awkward in terms of perspective and proportion, because I don't know how cartoony or realistic to make it.

Sammacha
07-17-2014, 12:34 PM
Thanks, bud! I put a lot of emphasis into my lineart. Detail and expression are very important things to me.

In regards to the length of Milla's arms and torso, she had that problem in the canon artwork (http://www.giantbomb.com/images/1300-834924/), too, and I guess I relied more on referencing the concept art than actual photo references? I draw fanart usually with a reference photo for the pose in one window, and the concept art in another. So my art is still sort of looking awkward in terms of perspective and proportion, because I don't know how cartoony or realistic to make it.

Um no, the arm looks just fine on that picture you linked.
On your drawing the shoulder is quite clearly in the wrong place making it have the dislocated look.

Really yous should study some real anatomy, then base overly exaggerated characters off that.

medacris
07-17-2014, 04:27 PM
I meant the length of the arm, it's a bit long because it's very long in canon. I've taken Life Drawing classes, I mean, I've been studying anatomy for several years now, but I could always use more practice. It's also kind of an older drawing. if I redrew it now, it'd look more correct.

Sammacha
07-18-2014, 04:30 AM
I meant the length of the arm, it's a bit long because it's very long in canon. I've taken Life Drawing classes, I mean, I've been studying anatomy for several years now, but I could always use more practice. It's also kind of an older drawing. if I redrew it now, it'd look more correct.

I believe Antumbra is talking about the location of the shoulder joint rather then the length of the arm.
The shoulder joint is too low, thats why it looks dislocated like.

medacris
07-18-2014, 09:38 PM
Sorry for being a bit unclear, I should have worded it a bit better...I thought the comment was re: both the length and location of the shoulder and arm. The drawing is actually the oldest thing in my gallery, predating the other drawings by around a year. I realized the shoulder was in the wrong place, and I've drawn it more properly (I hope) since then.

Sammacha
07-20-2014, 05:12 PM
Its ok, its really just general things, for example

https://www.weasyl.com/static/media/fc/70/2a/fc702ae2cc3e41278c2473aa6196297a1529cae8889a0f7f27 8b4589e2028cbe.png

the foot looks odd, like its at the wrong angle, not to mention I feel I should at least see a part of his other foot. It's just practice man.
Its not bad, but its not super fantastico. and it looks awkward, if you cropped out the bottom I feel the pic would be better because the top half looks semi natural

medacris
07-28-2014, 03:20 PM
I focused more on posing in my next two drawings, based on your advice:

https://www.weasyl.com/~medacris/submission/677241/medacris-tf2-cowboys-on-tumblr-2330850.png
This one, I wanted his arms to look more natural than the posing in the first pic.

https://www.weasyl.com/~medacris/submission/680362/medacris-psychonauts-raz-s-snack-break-2340775.png
Feeling more comfortable from drawing the first pic, I focused on a full-body drawing with a simple pose. I know Raz's back and shoulder is still a little wonky, but it's better than it has been.

Antumbra
07-28-2014, 10:01 PM
I think they are looking good! I see a lot of improvement too! Poses are good, anatomy looks great, and overall the pics read smoother and are clean. Good stuff!

medacris
07-29-2014, 11:04 AM
I think they are looking good! I see a lot of improvement too! Poses are good, anatomy looks great, and overall the pics read smoother and are clean. Good stuff!

Thanks! I'm gonna study refs more intently and practice more.

I want to do more backgrounds, which is why I chose that bookcase and desk. I had just made an office on my LinePLAY account, and I had gotten all these neat houndstooth-patterned items. Maybe I'll redraw it at some point, with a different perspective and less patterns.

Moogle
07-29-2014, 06:42 PM
The colours you choose seem to come together so well. I really like these, and the only suggestion I can offer is to just keep at it. You've got a good style down, I honestly would try and sharpen it now (that, & gesture work is always good to work on though I recommend that to everyone XD).

medacris
07-31-2014, 08:15 PM
The colours you choose seem to come together so well. I really like these, and the only suggestion I can offer is to just keep at it. You've got a good style down, I honestly would try and sharpen it now (that, & gesture work is always good to work on though I recommend that to everyone XD).

Thank you, Moogle! I appreciate it. I admit, because I do a lot of fanart (or Pathfinder art, where color schemes for certain races and classes are sometimes suggested by the rule book), I have a good place to start, but when I want to branch out or experiment a bit, I go to COLOURLovers. For example, here's a list of palettes others made that I've liked (http://www.colourlovers.com/lover/medacris/loved/palettes/grid), and here's a list of palettes I've made myself (http://www.colourlovers.com/lover/medacris/palettes). Tumblr also seems to have a wide variety of blogs dedicated to making color palettes out of things.