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fake
02-12-2014, 06:59 PM
ok so my art isnt great and i need to make it better :\
im pretty happy with my shading skill but the rest just feels like its lacking....
most of this work is from this year https://www.weasyl.com/submissions/shadycreepykid (they should have dates)
so if anyone can help me improve please do let me know :3

thank you

wwretched
02-12-2014, 11:52 PM
First off, good work! You've got a pretty nice sense of anatomy and a good use of color.

As for the shading, what could help is not using darker and lighter versions of the same color. This will add a lot of life to your drawings and a little goes a long way. I know I link this to literally everyone (http://purplekecleon.deviantart.com/art/How-I-See-Color-A-Tutorial-184642625) but it's just so good. You don't have to color as wildly as she does, but it's a good introduction to things. Warm light = cool shadows and the opposite.

Texture is also something to keep in mind. I'm mostly referencing "Empty Joys" here. Everything appears to have the same texture, it's all shaded with the same hairy brush. If you, say, rendered the couch a bit more flatly with less depth of shadows (unless the fabric is silk, it normally isn't that dramatic.) it would give the appearance of being a different material than the door. Essentially right now everything appears to be very glossy.

I'd also take a look at your light sources. Right now they just seem shaded generally, as if there's no one true source. Do some life drawings, set up some objects near a lamp and see how the shadows and highlights fall. Study photographs, though do note that photographs can distort things so use them as a general guide with life drawing being your main course. Learn how to shade the basic shapes (cylinder, cube, sphere, etc) and then from there you'll basically be able to shade anything.

Life drawing in general could help you out a lot here. Some of your faces seem a bit off, with the eyes being too far apart and placed at odd angles. You're free to have your style, but remember that it has to make sense. Studying photos of animals (or going to the zoo or something) can really help you get a better understanding of what you're dealing with. You need to know the rules before you can break them. You may have a knowledge, yes, but an understanding is ideal.

Lastly, a good composition can make a picture. This is a handy checklist (http://painting.about.com/od/paintingtipscomposition/a/10TipsCompositn.htm), and this is a nice guide (http://www.conceptart.org/forums/showthread.php?t=232819#.UvxA-WRDuc8). You've got some workings of compositions, but they could be a lot stronger.

Basically, brush up on the basics. You can never go wrong with studying the foundations! Good luck, and I hope this helps!

fake
02-13-2014, 08:28 AM
why thank you ^^

i do use different shades to ...well shade but if its not that noticeable ill do my best to use better shades :3

ya i know im not good at textures, hmm i see what your saying, ok thanks!
thats a good idea! ive got a lamp and lots of stuff to use as items to draw (even little figures so that'll help)
wont lie, face shapes do get me sometimes, i have recently been trying to make them look more dragon like so sadly for the most part i have to use other artist's art but ill try looking up lizards to see if they can help :3

thank you! its helped a lot ^^
ill be looking up some old guides and new for a wile : D

wwretched
02-13-2014, 02:58 PM
why thank you ^^

i do use different shades to ...well shade but if its not that noticeable ill do my best to use better shades :3

ya i know im not good at textures, hmm i see what your saying, ok thanks!
thats a good idea! ive got a lamp and lots of stuff to use as items to draw (even little figures so that'll help)
wont lie, face shapes do get me sometimes, i have recently been trying to make them look more dragon like so sadly for the most part i have to use other artist's art but ill try looking up lizards to see if they can help :3

thank you! its helped a lot ^^
ill be looking up some old guides and new for a wile : D

You're welcome! Glad to see I could help!

Yeah, try to just push yourself a little more! Going beyond your comfort zone is always hard, but it's rewarding.

Good! :D Just keep up the practicing, and when it doubt go back to the basics. This is a really good resource for resources (http://snake-form.tumblr.com/), especially references. And check out some of the threads on ConceptArt (http://www.conceptart.org/forums/) as well, they've got a lot of resources there as well.

And if you want to run things by me, I'm always willing to do redlines and such. Don't hesitate to ask!

fake
02-13-2014, 05:08 PM
i reallyy like those sites! ill be sure to look them up next time i get my pen out : D

oh that would be so help full! : D
ill have to keep you to that X3

again huge thanks!

QT Melon
02-14-2014, 11:37 AM
It is interesting that the tutorial that PK posted makes the same mistake about light source. Many instructors far too often will show a light source at an angle to match the small specular point in light. That is incorrect Light source is directly overhead, the specular is a reflection.

http://www.huevaluechroma.com/021.php

On to the critique. I think one thing I noticed and will try to go into more depth later is that your characters are rather...rubbery. The problem I see is that there is less emphasis on joints, which in cartoons you may not see joints like Sonic and other cartoons. However, knowing where those joints are helps play with more dynamic figures. It also helps you know where to emphasize the gesture of the figure.

fake
02-17-2014, 01:19 PM
It is interesting that the tutorial that PK posted makes the same mistake about light source. Many instructors far too often will show a light source at an angle to match the small specular point in light. That is incorrect Light source is directly overhead, the specular is a reflection.

http://www.huevaluechroma.com/021.php

On to the critique. I think one thing I noticed and will try to go into more depth later is that your characters are rather...rubbery. The problem I see is that there is less emphasis on joints, which in cartoons you may not see joints like Sonic and other cartoons. However, knowing where those joints are helps play with more dynamic figures. It also helps you know where to emphasize the gesture of the figure.

Rubbery? That's a new one, could you explain it a bit more please? I don't think I quite get what your saying....maybe with a diagram? I just understand that better :3

QT Melon
02-17-2014, 03:17 PM
I am currently working on a video post, that is if you do not mind?

fake
02-18-2014, 01:46 PM
I am currently working on a video post, that is if you do not mind?

oh no that would be perfect! : D
thanks for the help ^^