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EvilSonic
01-25-2014, 03:04 AM
(Not sure what exactly to call it..)

Hello! Sorry if this isn't in the right area I couldn't decide if this goes in Art General or Critique if it's allowed to be posted at all. This is not necessarily a critique on a certain piece of artwork, but rather a form I made to critique my art in general... Lately, I've been thinking about starting commissions but I feel like my art is not at the point where it's appropriate to sell. I've posted this form already to the sites I post to, but I haven't gotten much fill-outs....

So I thought it would be a good idea to post it somewhere where people besides watchers/followers could see. Please take your time to fill out the form if you wish. I'd really like some varied opinions so I know what to work on.

The form is here (https://docs.google.com/forms/d/1iueLAutrKvnEab8zCh2JF8f_UHjnPoNvYtZEncIxce4/viewform)! :)

Hardrockangel
01-25-2014, 09:11 AM
I've sent in a form for you. If you need more details concerning any of my responses, I'd be more than happy to elaborate. c:

QT Melon
01-25-2014, 11:51 AM
I will fill out your form as soon as I get a chance, but I will agree that you should hold off on doing commissions for now.

One quick glance at your gallery I noticed your characters are facing the same direction, and this is often attributed to hand dominance.

EvilSonic
01-25-2014, 08:56 PM
I've sent in a form for you. If you need more details concerning any of my responses, I'd be more than happy to elaborate. c:

Thanks for filling out the form! I do have one thing to mention though, which is the sketchy lines thing... I don't not really think it looks unfinished to me, I like how it looks so I kinda don't wanna stop doing that (until it's worn out. lol).
For elaboration... Maybe you could link some stuff or something to what I need to improve on? (Also what do you mean by my cartoon style being generic?)


I will fill out your form as soon as I get a chance, but I will agree that you should hold off on doing commissions for now.

One quick glance at your gallery I noticed your characters are facing the same direction, and this is often attributed to hand dominance.

I'm in no rush to get into commissions really, my dad's the one who really wants me to rush into that. lol

I'll try to keep that "facing the same way"-thing in mind next time I do something colored.

Hardrockangel
01-25-2014, 09:25 PM
Thanks for filling out the form! I do have one thing to mention though, which is the sketchy lines thing... I don't not really think it looks unfinished to me, I like how it looks so I kinda don't wanna stop doing that (until it's worn out. lol).
For elaboration... Maybe you could link some stuff or something to what I need to improve on? (Also what do you mean by my cartoon style being generic?)

The sketchy lines do look unfinished, though, since they give off the impression of chickenscratch, instead of looking like neat and fluid line-art. It looks ... like a coloured sketch, rather than like a fully-rendered piece.

As for the things that need improving on:
- Anatomy (http://majnouna.deviantart.com/art/Big-Guide-to-Drawing-the-Body-15014442) - This one does mostly deal with proportions, for in-depth anatomy, I would recommend picking up "Anatomy For The Artist (http://www.amazon.com/Anatomy-Artist-Daniel-Carter/dp/0752586688)".
- Poses (http://majnouna.deviantart.com/art/Guide-to-Movement1-Flexibility-66104159)
- Light-source (http://alenas.deviantart.com/art/Basic-Lighting-Tutorial-312058122)

What I meant by the cartoon-style looking generic is that it looks like you're repeating stylized symbols as you've seen them in other cartoons, instead of having the background in anatomy to exaggerate things yourself and knowing how to exaggerate them without them looking off. I think this tutorial (http://heysawbones.deviantart.com/art/UNDERSTANDING-YOUR-STYLE-1-169660607) may help explain what I mean.

Sammacha
01-25-2014, 09:51 PM
The sketchy lines do look unfinished, though, since they give off the impression of chickenscratch, instead of looking like neat and fluid line-art. It looks ... like a coloured sketch, rather than like a fully-rendered piece.

As for the things that need improving on:
- Anatomy (http://majnouna.deviantart.com/art/Big-Guide-to-Drawing-the-Body-15014442) - This one does mostly deal with proportions, for in-depth anatomy, I would recommend picking up "Anatomy For The Artist (http://www.amazon.com/Anatomy-Artist-Daniel-Carter/dp/0752586688)".
- Poses (http://majnouna.deviantart.com/art/Guide-to-Movement1-Flexibility-66104159)
- Light-source (http://alenas.deviantart.com/art/Basic-Lighting-Tutorial-312058122)

What I meant by the cartoon-style looking generic is that it looks like you're repeating stylized symbols as you've seen them in other cartoons, instead of having the background in anatomy to exaggerate things yourself and knowing how to exaggerate them without them looking off. I think this tutorial (http://heysawbones.deviantart.com/art/UNDERSTANDING-YOUR-STYLE-1-169660607) may help explain what I mean.

That thing about the different styles and symbols of what people think things look like and the lighting tutorial is great!


As for your work, I also think you should look into anatomy and line work as an overall thing.

Sorry I didn't fill out your form but I don't feel like sifting through your galleries atm.

EvilSonic
01-25-2014, 10:15 PM
That thing about the different styles and symbols of what people think things look like and the lighting tutorial is great!


As for your work, I also think you should look into anatomy and line work as an overall thing.

Sorry I didn't fill out your form but I don't feel like sifting through your galleries atm.

With line work you mean...? If you mean how wobbily they look sometimes that's not really a problem with not knowing how to do straight lines (maybe?...) but because my hands are a little unsteady when I draw (but I guess I could try to redraw lines).

That's alright, if you wanna do that you can do it at a time convenient to you.

TealMoon
01-25-2014, 10:23 PM
I don't have time to fill out the form now but a quick look through your Weasyl gallery I got this: the majority of the characters are facing the same direction.

Your lines need work, they look really..."crumbly"

EvilSonic
01-25-2014, 10:54 PM
I don't have time to fill out the form now but a quick look through your Weasyl gallery I got this: the majority of the characters are facing the same direction.

Your lines need work, they look really..."crumbly"

I think I know what you're referring to about that... That's just how I have the brush settings on and I kinda like that effect. How my brush looks is kinda the main reason why I'm not completely disregarding my lines and going with a style similar to that painty-like lineless art that looks cool.

TealMoon
01-25-2014, 11:08 PM
While it may be a stylistic choice to you, to others is looks messy and unfinished.
Like a sketch that was colored in.

What program do you use?

Sammacha
01-25-2014, 11:15 PM
With line work you mean...? If you mean how wobbily they look sometimes that's not really a problem with not knowing how to do straight lines (maybe?...) but because my hands are a little unsteady when I draw (but I guess I could try to redraw lines).

That's alright, if you wanna do that you can do it at a time convenient to you.

Well they are wobbly and not really clean looking. kind of like tealmoon said they are crumbly. Not just straight lines but a lot of them. the details are not defined. like the fur one the jacket https://www.weasyl.com/~evilsonic/submission/296959/evilsonic-janga.png
kind of triangle kind of round, yet not defined and it looks like a rough copy. Even the hair, you draw it like the hair one solid piece.

QT Melon
01-25-2014, 11:43 PM
While it may be a stylistic choice to you, to others is looks messy and unfinished.
Like a sketch that was colored in.

What program do you use?

I don't believe this to be a program issue. I just believe it to be an experience issue. I don't want to come off hounding the OP more because I understand it can be sensitive topic . I think that time spent drawing more for fun and improvement at this time is a much better endeavor.

TealMoon
01-25-2014, 11:52 PM
I don't believe this to be a program issue. I just believe it to be an experience issue. I don't want to come off hounding the OP more because I understand it can be sensitive topic . I think that time spent drawing more for fun and improvement at this time is a much better endeavor.I'm just curious, and maybe can point out a tool/brush type OP hasn't tried yet.

Sammacha
01-26-2014, 12:06 AM
I don't believe this to be a program issue. I just believe it to be an experience issue. I don't want to come off hounding the OP more because I understand it can be sensitive topic . I think that time spent drawing more for fun and improvement at this time is a much better endeavor.

I kind of agree that this is the case, realizing that is another thing...

EvilSonic
01-26-2014, 12:23 AM
While it may be a stylistic choice to you, to others is looks messy and unfinished.
Like a sketch that was colored in.

What program do you use?

I use Paint Tool SAI.


Well they are wobbly and not really clean looking. kind of like tealmoon said they are crumbly. Not just straight lines but a lot of them. the details are not defined. like the fur one the jacket https://www.weasyl.com/~evilsonic/submission/296959/evilsonic-janga.png
kind of triangle kind of round, yet not defined and it looks like a rough copy. Even the hair, you draw it like the hair one solid piece.

That's more of a doodle than a finished artwork but it is something to think about...

QT Melon
01-26-2014, 12:41 AM
I'm just curious, and maybe can point out a tool/brush type OP hasn't tried yet.

I don't think it's the tool. I think doing so is not helping but blaming the wrong thing. Just because SAI has a stabilizer it doesn't make things magically better? Whether the lines are scratchy or smooth, the problem is making them mean something. I don't think a program can do that.

TealMoon
01-26-2014, 01:01 AM
I don't think it's the tool. I think doing so is not helping but blaming the wrong thing. Just because SAI has a stabilizer it doesn't make things magically better? Whether the lines are scratchy or smooth, the problem is making them mean something. I don't think a program can do that.True, but the stabilize can help those who have really shaky hands.



I use Paint Tool SAI.
The linework looked like MSPaint. Instead of little lines, or going over the same spot repeatedly try long, sweeping lines.

EvilSonic
01-26-2014, 01:20 AM
True, but the stabilize can help those who have really shaky hands.


The linework looked like MSPaint. Instead of little lines, or going over the same spot repeatedly try long, sweeping lines.

Maybe giving my brush settings can help you guys see how it works? I've pretty much been using this same setting since I got SAI.. Wanted to make my own settings and not use someone else's cause I wanted my settings to be my own.

http://i38.photobucket.com/albums/e150/SonAmy_4ever/getyourbiullionback_zps03522960.png

I used the Binary Tool on that one, I don't always use that (only when I feel like it. lol).

Sammacha
01-26-2014, 01:24 AM
True, but the stabilize can help those who have really shaky hands.




You can have the best tools in the world, its knowing how to use them that makes the difference



Maybe giving my brush settings can help you guys see how it works? I've pretty much been using this same setting since I got SAI.. Wanted to make my own settings and not use someone else's cause I wanted my settings to be my own.

http://i38.photobucket.com/albums/e150/SonAmy_4ever/getyourbiullionback_zps03522960.png

I used the Binary Tool on that one, I don't always use that (only when I feel like it. lol).



Regardless of these settings your line work still needs some work. I would suggest looking on google for some tutorial on line work in general.
Then practice it, even re draw one of your picture and see what a difference it can make

QT Melon
01-26-2014, 01:46 AM
The setting is set to Spread, which is attributing to the fuzzy line. If you want a simple line, go for Simple Circle, but I often use textures to create a fake grain like pencils.

But I think working on your why you're creating a line may help you out. What I mean is that often we draw lines just outlining instead of describing what we're drawing.

There's a lecture on this by Walt Stanchfield. http://www.animationmeat.com/pdf/misc/waltstanchfield/32ws_lazy_lines.pdf (This is a pDF file)

EvilSonic
01-26-2014, 06:42 AM
Well, I tried to make new brush settings... I'm not so sure on them though... I did make a quick-ish colored drawing with the new settings:

http://i38.photobucket.com/albums/e150/SonAmy_4ever/koewa_zpsbe14a2de.png

QT Melon
01-26-2014, 11:38 AM
I think this blog may be useful on clothing folds. Your folds right now are rather jagged and don't look like clothing.

http://sgvarts.blogspot.com/2011/12/tip-barrett-on-folds.html

I noticed some bleeding into the cloth of the yellow background. The other thing I noticed is that you're doing halos or pillow shading where you're outlining areas with a lighter color.

TealMoon
01-26-2014, 02:27 PM
You can have the best tools in the world, its knowing how to use them that makes the difference
Yes, but it's still easier and better to use an xacto knife than a pair of child's scissors.

That does look better OP, still crumbly but not as much.

So in that drawing where is your light source supposed to be?

QT Melon
01-26-2014, 04:31 PM
Yes, but it's still easier and better to use an xacto knife than a pair of child's scissors.

That does look better OP, still crumbly but not as much.

So in that drawing where is your light source supposed to be?

It is the same tool. I fail to see how this analogy works? The grainy lines are not the issue so much as making the lines themselves mean and describe something.


http://i.imgur.com/IyWwyun.png

Sammacha
01-26-2014, 04:35 PM
Yes, but it's still easier and better to use an xacto knife than a pair of child's scissors.

That does look better OP, still crumbly but not as much.

So in that drawing where is your light source supposed to be?

I'd still think you would need to be shown how to use it, anyways its a pointless argument.

I would still recommend practicing on line work, and maybe investing in a good book about.
Good line work can make or break a drawing in my opinion

QT Melon
01-26-2014, 04:46 PM
Well...these lines are very cumbly

http://photos1.blogger.com/blogger/1250/2135/1600/ALICE03.jpg

Yet they're very informative. They describe something.

http://jimhillmedia.com/mb/images/upload/WaltStanchfield_03-web.jpg

I honestly believe with digital today we are spoiled or over obsessed with a clean line. I think Stanchfield's drawings reminds me that the lines should mean something.

EvilSonic
01-26-2014, 05:35 PM
Yes, but it's still easier and better to use an xacto knife than a pair of child's scissors.

That does look better OP, still crumbly but not as much.

So in that drawing where is your light source supposed to be?

If I'm not going by the wrong hand, I think it would be the left side of the drawing.

TealMoon
01-26-2014, 07:01 PM
It is the same tool. I fail to see how this analogy works? The grainy lines are not the issue so much as making the lines themselves mean and describe something.What I mean is you can use any tool (you have to learn how to of course) but it's better to use BETTER tools.



If I'm not going by the wrong hand, I think it would be the left side of the drawing.You need to practice shading. It doesn't look right.

EvilSonic
01-26-2014, 07:51 PM
What I mean is you can use any tool (you have to learn how to of course) but it's better to use BETTER tools.


You need to practice shading. It doesn't look right.

What's wrong with it besides the not-so-obvious light source?

QT Melon
01-26-2014, 08:48 PM
You might want to try a slightly different color palette especially for the background. The yellow and red were competing. I posted a quick paint over earlier on why you shouldn't halo things and give them a bit better consideration towards the light source. So I am a bit frustrated at the conversation going on, that people aren't trying to demonstrate or explain problems.

EvilSonic
01-28-2014, 02:48 AM
Just finished another quick-ish test drawing.. The brush settings are a bit changed from the last one and I like them a bit more now and I tried somewhat different shading... The background color like the other test is just random and only there so it's not a plain white or transparent background. :P


http://i38.photobucket.com/albums/e150/SonAmy_4ever/cascadedmemiors_zps9fe2abb2.png

lorenith
01-28-2014, 03:37 AM
I did your question form, cause I figure I should give back to the critique forum.

I have to say, the two things you've posted in this thread are a really big improvement on the art I've looked at in your weasyl gallery, the main things I dinged you on in my form was proportion and anatomy.

I have no real input on lines, cause I'm not sure what exactly people are not liking about your lines. (I haven't been able to figure out if they don't like that they are a bit sketchy, or if they just don't like the line quality itself). My personal recommendation for line art is to do what suits you best, and just make sure you own it and go all the way to give the 'complete' look.

TealMoon
01-28-2014, 03:38 AM
There are blobs where the lines intersect. :I

EvilSonic
01-28-2014, 04:14 AM
I did your question form, cause I figure I should give back to the critique forum.

I have to say, the two things you've posted in this thread are a really big improvement on the art I've looked at in your weasyl gallery, the main things I dinged you on in my form was proportion and anatomy.

I have no real input on lines, cause I'm not sure what exactly people are not liking about your lines. (I haven't been able to figure out if they don't like that they are a bit sketchy, or if they just don't like the line quality itself). My personal recommendation for line art is to do what suits you best, and just make sure you own it and go all the way to give the 'complete' look.

Well the line discussion did help me to get better settings I suppose, but it does confuse me a bit since it doesn't seem like something too important, I feel like me liking how it looks is more important since I'm not really trying to get a plain line.


There are blobs where the lines intersect. :I

That's something I'll have to work on and will definitely avoid doing when/if I ever do commissions, so having that issue in art drawn for me isn't that much of an issue.

lorenith
01-28-2014, 04:36 AM
I do agree the changes to your lines on suggestions so far have been an improvement.

What I'd like to ask, because you want the lines to look in a way that you like, is what do you like?

Find some artists that show the perfect example of what you want your lines to look like. And then show them to everyone here so that they know what you are striving for.

Because if you aren't interested in "clean" line work, than some of the help you're getting right now isn't going to help you get your art where you personally want it to be.

If it is, then you do need to work on things like "blobs" at intersection, and line variation/weight, and spacing.

EvilSonic
01-28-2014, 05:05 AM
Really, I'm content with the lines now so I don't think I should make any more changes... I'd get some examples but for other's it's mostly cause I like how they use it but I wouldn't use it myself (if this sentence makes any sense).

I think what I need most are some references for dynamic posing (getting better at this but not good enough to where the proportions aren't messed up somewhere), perspective, and whatnot... I think interactive refs would work best but I have trouble finding those.

QT Melon
01-28-2014, 10:23 AM
I have no real input on lines, cause I'm not sure what exactly people are not liking about your lines. (I haven't been able to figure out if they don't like that they are a bit sketchy, or if they just don't like the line quality itself). My personal recommendation for line art is to do what suits you best, and just make sure you own it and go all the way to give the 'complete' look.

I will try to describe it better. I'm getting frustrated with the comments right now because they're just barking phrases at the OP and no explanation. I don't think that's helpful as a critique. "Work on shading!" "Lines look ugly"...explain why.

The problem I have with the line quality has less to do with the type of line, like a smooth line. It's more to how the lines are being placed. If you ever look at something that is traced poorly you'll notice that often it loses the look of what is being traced. The lines are there, but they do not describe. That is why I linked to a PDF about Lazy lines.

http://1.bp.blogspot.com/_n5eKz4l1d18/Sh4KZoaSNJI/AAAAAAAACII/Di82mqfRHzY/s1600-h/WS6.jpg

http://1.bp.blogspot.com/_n5eKz4l1d18/Sh4KZoaSNJI/AAAAAAAACII/Di82mqfRHzY/s1600-h/WS6.jpg

Look at the two illustrations of the King in the image I posted above. The middle drawing shows lazy lines.

For Evilsonic's art, they show up a lot in clothing folds. That is why in the paintover I started softening certain areas to make it look more like clothing. The latest illustration shows issues with the neck. I posted links to clothing folds, and it's ignored for this line debate, which isn't the real issue.

I don't know if I should give a critique anymore because at this point, there's less about explaining the problem and why but "lines look ugly, what program are you using!"

piņardilla
01-28-2014, 11:02 AM
Is there a form to critique your critique form? :v

EvilSonic
01-28-2014, 03:36 PM
I will try to describe it better. I'm getting frustrated with the comments right now because they're just barking phrases at the OP and no explanation. I don't think that's helpful as a critique. "Work on shading!" "Lines look ugly"...explain why.

The problem I have with the line quality has less to do with the type of line, like a smooth line. It's more to how the lines are being placed. If you ever look at something that is traced poorly you'll notice that often it loses the look of what is being traced. The lines are there, but they do not describe. That is why I linked to a PDF about Lazy lines.

http://1.bp.blogspot.com/_n5eKz4l1d18/Sh4KZoaSNJI/AAAAAAAACII/Di82mqfRHzY/s1600-h/WS6.jpg

http://1.bp.blogspot.com/_n5eKz4l1d18/Sh4KZoaSNJI/AAAAAAAACII/Di82mqfRHzY/s1600-h/WS6.jpg

Look at the two illustrations of the King in the image I posted above. The middle drawing shows lazy lines.

For Evilsonic's art, they show up a lot in clothing folds. That is why in the paintover I started softening certain areas to make it look more like clothing. The latest illustration shows issues with the neck. I posted links to clothing folds, and it's ignored for this line debate, which isn't the real issue.

I don't know if I should give a critique anymore because at this point, there's less about explaining the problem and why but "lines look ugly, what program are you using!"

I see what you mean about that... I could probably easily fix that but I like drawing folds how I already do... Of course I could just variate in drawings and try to not make them all look like "lazy" lines.


Is there a form to critique your critique form? :v

If there's something wrong with it, I can fix it...... :B

QT Melon
01-28-2014, 04:03 PM
If it's what you like doing I believe we hit a dead end. The problem is you asked if you were ready for commissions. I think you should just draw what you want and enjoy doing it. There isn't really anything wrong drawing for fun. However while those problems are apparent and you don't want to learn or improve then I think you've hit a dead end in doing commissions.

wwretched
01-28-2014, 04:09 PM
I filled it out! Haha I hope you don't mind but I'm totally taking your idea for myself. It's a good way to get general critiques!

EvilSonic
01-28-2014, 04:22 PM
If it's what you like doing I believe we hit a dead end. The problem is you asked if you were ready for commissions. I think you should just draw what you want and enjoy doing it. There isn't really anything wrong drawing for fun. However while those problems are apparent and you don't want to learn or improve then I think you've hit a dead end in doing commissions.

I'm willing to improve, I just don't have the line discussion something really important cause it doesn't look terrible... I'm probably doing it wrong, but I would like to try to get my art to look simple but detailed in the right places (kinda like the art style in FLCL and Sayonara Zetsubou-Sensei, etc...). Had an idea that referencing from 3D could help me since I do have Bender, I'll probably have to look for a reference model myself. :P


I filled it out! Haha I hope you don't mind but I'm totally taking your idea for myself. It's a good way to get general critiques!

Nope, copyright to me.. You take, I call the cops. Just kidding. :P

I really like that shading thing you did on Broken Gears but that's not lava, it's just a river that looks like blood... I have been working on (or at least trying) to do more expressive faces but the real problem with that is it shows up in my sketches more than finished art 'cause I usually color in the ideas that happen to not have exaggerated expressions.

I'll try to come up with some good ideas related to that to be colored, sometime... I love PurpleKelceon's work, I'd be tempted to emulate their style if I didn't have one of my own (besides, a lot of people are doing that anyways. lol).

I know how crosshatching looks.. But you linked to your example wrong cause I'm getting an error trying to go to that page and I'd like to see that example. lol
The sketchy lines thing I do is from the official Sonic Riders art kinda, I liked how that looked so I did something similar to that in my own art.

wwretched
01-28-2014, 04:26 PM
Nope, copyright to me.. You take, I call the cops. Just kidding. :P

I really like that shading thing you did on Broken Gears but that's not lava, it's just a river that looks like blood... I have been working on (or at least trying) to do more expressive faces but the real problem with that is it shows up in my sketches more than finished art 'cause I usually color in the ideas that happen to not have exaggerated expressions.

I'll try to come up with some good ideas related to that to be colored, sometime... I love PurpleKelceon's work, I'd be tempted to emulate their style if I didn't have one of my own (besides, a lot of people are doing that anyways. lol).

I know how crosshatching looks.. But you linked to your example wrong cause I'm getting an error trying to go to that page and I'd like to see that example. lol
The sketchy lines thing I do is from the official Sonic Riders art kinda, I liked how that looked so I did something similar to that in my own art.


Haha too late, already did it. :B

Ah, my bad then! It was kind of hard to tell. Perhaps some waves or ripples would have made the water texture more apparent.

And sorry about that as well! This link should work. (http://imagizer.imageshack.us/v2/800x600q90/12/luc0.jpg) It's a sort of more dynamic form of crosshatching that follows the form. It could add a lot of dynamics to your style!

But overall, just keep sketching and stretching! Good work so far!

lorenith
01-28-2014, 07:44 PM
I'm willing to improve, I just don't have the line discussion something really important cause it doesn't look terrible... I'm probably doing it wrong, but I would like to try to get my art to look simple but detailed in the right places (kinda like the art style in FLCL and Sayonara Zetsubou-Sensei, etc...). Had an idea that referencing from 3D could help me since I do have Bender, I'll probably have to look for a reference model myself. :P


The point isn't that it doesn't look terrible, it's that your lines could look better.


If you want it to look like FLCL or...that other one, you're going to need to work on your lines a lot, because they aren't there yet.

EvilSonic
01-28-2014, 08:41 PM
The point isn't that it doesn't look terrible, it's that your lines could look better.


If you want it to look like FLCL or...that other one, you're going to need to work on your lines a lot, because they aren't there yet.

Like as in close to how the anatomy is, more than how the lines are, I just need to have a better understanding of anatomy to simplify it like I want it.

Made yet another drawing, had PurpleKecleon's tutorial in mind. I tried getting the colors to fit with the background and then shading rather than just going straight to the shading part right after coloring with the normal colors and just using an Overlay layer to get the colors to match. I'm not sure if it looked dark enough so I did kinda put a dark grey-ish color as an Overlay layer to darken the picture a bit. (I have somewhat of a problem with wanting to stick with on-model colors 100% so I don't lose a character's color scheme if something were to happen to my computer.. I know that's a bad idea though.)

http://i38.photobucket.com/albums/e150/SonAmy_4ever/freshprince_zpscca8cda0.png

I notice one problem with the head shape though... oops

Hardrockangel
01-29-2014, 09:43 AM
Made yet another drawing, had PurpleKecleon's tutorial in mind. I tried getting the colors to fit with the background and then shading rather than just going straight to the shading part right after coloring with the normal colors and just using an Overlay layer to get the colors to match. I'm not sure if it looked dark enough so I did kinda put a dark grey-ish color as an Overlay layer to darken the picture a bit. (I have somewhat of a problem with wanting to stick with on-model colors 100% so I don't lose a character's color scheme if something were to happen to my computer.. I know that's a bad idea though.)

http://i38.photobucket.com/albums/e150/SonAmy_4ever/freshprince_zpscca8cda0.png

I notice one problem with the head shape though... oops

I think the set-up for the drawing is nice and the expression is great, but... the lighting doesn't quite make sense.
On the one hand, the blue shirt seems to indicate there's a light-source in front, yet the skull seems to hint that there's a light-source coming from the top-left whereas the shading on the arms almost seems to imply a light-source coming from either the top or from behind the figure (?).

I hope you don't mind, but I quickly did a sort-of paintover and indicated the light-source. While mine is far from perfect (I also struggle with light-sources from time to time) it helps to add a visual reminder, even with arrow, to keep in mind where your light-source is coming from.

Another small thing that you tend to draw your hair in a way that makes it look flat and a bit plastic-ish. When drawing hair, the best method I've found is to quickly sketch the rough shape you'd like for it to have, then to put a line down where you want the parting to be (or where you want the hair to start) and to start drawing it in clumps from there. That way, the hair will look like it has body to t and it'll look more realistic. c:

https://31.media.tumblr.com/45537a0f9d063581a962627987fd20d7/tumblr_n060ntA0ng1sqqzwwo1_500.png

EvilSonic
01-29-2014, 06:33 PM
Thanks for that visual! I had a feeling I messed up on the shading of the dress... lol

The ghost's body doesn't have "proper" shading to the light source cause I used to do that but I feel how I did the shading looks better on ghosts/shadowy limbs, since they aren't solid (well the skull is solid, but I am talking about the body). I can see what you mean about the hair thing, but that looks kinda weird for me to do it, and that's really just his fur, not separate fur. :P

Hardrockangel
01-29-2014, 07:31 PM
Thanks for that visual! I had a feeling I messed up on the shading of the dress... lol

The ghost's body doesn't have "proper" shading to the light source cause I used to do that but I feel how I did the shading looks better on ghosts/shadowy limbs, since they aren't solid (well the skull is solid, but I am talking about the body). I can see what you mean about the hair thing, but that looks kinda weird for me to do it, and that's really just his fur, not separate fur. :P

If the body isn't solid, some of the background should shine through and it should still be shaded according to the light-source.
As for the hair being part of the fur or not, the advice still stands: pick a point from where the hair starts and draw the clumps in from there. It'll look a lot more natural than just blocking in a shape according to what you think it should look like, because currently the hair looks very, very flat. Almost like a sheet, if that makes sense?

EDIT:
I am wondering, though: do you plan to at least take some advice in this thread into consideration?
Because people are spending time doing redlines and paint-overs to help you, but if you'd rather stick to what you already know, that time could be spent helping other people. D:

QT Melon
01-29-2014, 08:22 PM
That is why I consider the thread to be a dead end. I actually took time to explain and demonstrate in a forum for critiques to be essentially ignored.

EvilSonic
01-29-2014, 10:41 PM
If the body isn't solid, some of the background should shine through and it should still be shaded according to the light-source.
As for the hair being part of the fur or not, the advice still stands: pick a point from where the hair starts and draw the clumps in from there. It'll look a lot more natural than just blocking in a shape according to what you think it should look like, because currently the hair looks very, very flat. Almost like a sheet, if that makes sense?

EDIT:
I am wondering, though: do you plan to at least take some advice in this thread into consideration?
Because people are spending time doing redlines and paint-overs to help you, but if you'd rather stick to what you already know, that time could be spent helping other people. D:

I have been taking some advice into consideration, sorry if I'm being terrible at wording stuff. :S